In 2020, All Things Media partnered with seeds to produce an exclusive web platform, VW Now, for Volkswagen. VW Now is a central portal for the dealer network to stay up-to-date with exclusive dealer-focused communications in the Volkswagen world, including monthly executive broadcasts, weekly communication video recaps and special-interest videos.
Programming
Design
Account Administration
Create an interactive learning environment where the students can control the path to learning.
To help Pearson engage a new generation of students, ATM has designed several 3D e-learning courses. By entering these immersive 3D virtual worlds, students have a self-guided, rich media education experience featuring animated characters, text, graphics, videos, games, and challenges. Students learn the course content through "real world" scenarios where their choices affect the interactions with the 3D animated characters and environments around them.
Programming
Design
3D
Video and Motion Graphics
Utilize video to create a series of training modules.
ATM developed a series of live action videos for Pearson to promote internal and external initiatives. Utilizing both actors and Pearson employees, ATM produced videos promoting Pearson's technical services and products. The videos were then used as assets in various e-learning courses to provide students with real life scenarios.
Video and Motion Graphics
Design an intuitive e-learning course that will help all students prepare for success in a series of AP level courses by giving them foundational knowledge that they can build on.
ATM with its education production team worked with McGraw-Hill Education to create The McGraw-Hill ONboard™ Series for Advanced Placement. The 2014 CODiE award-winning, revolutionary online, interactive program that is designed to help incoming AP students build background knowledge and skills they need to succeed in their upcoming AP coursework and beyond. ONboard™ has been built for 10 different courses of study using a variety of interactive tools throughout the courses to engage students and provide multiple opportunities to assess their learning and retention.
Programming
Design
In 2015, MBUSA charged ATM with redesigning and rebuilding the in-store Digital Signage experience.
ATM accomplished this by creating an experience reflective of the newly redesigned vehicle apps used by dealers as a sales tool. The large touch screen allows dealership personnel to walk potential customers through the entire vehicle line and includes a complete “build-your-own” experience. Customers can also e-mail summaries of their build to themselves. In addition, the interface includes real-time inventory search to allow dealers to sell from in-store stock.
Programming
Design
3D
Video and Motion Graphics
Create a video presentation to inform the sales team of new products.
ATM developed a series of animated video presentations to engage and educate Pearson’s sales force and provide the visual tools necessary to sell their products. In some cases, the featured products were still under development and no assets were available. ATM worked around this obstacle to build a trailer using dynamic text and animated 3D and 2D visuals.
Video and Motion Graphics
Create a forward-thinking, enhanced, interactive eBook based on Pearson's Technology in Action textbook.
Designed to teach 21st century students, ATM worked with Pearson to adapt the Technology in Action 10th Edition textbook to a new, innovative digital format. This interactive eBook fits the way students are learning by presenting content similar to the way that the Internet is being utilized – smaller sections of text, interesting and stimulating visuals, custom video links, interactivities, ease of navigation, and quizzes that provide instant feedback on key skills and concepts. Developed in HTML5, TIA eBook provides maximum compatibility on multiple platforms including, PCs, Macs, iPads, and Android tablets. TIA eBook – using technology to master technology!
Programming
Design
Video and Motion Graphics
Pearson came to ATM looking for a marketing strategy to promote the new MyLab program, which was in development.
ATM worked with Pearson to determine the core messaging to communicate to educators and proposed a series of short, animated promos to be distributed to target customers periodically, leading up to the release of the new MyLab program. The animations produced were upbeat and fun. They communicated the impact of the MyLab program would have on the lives of the instructors using them, as well as how their students would benefit. ATM was responsible for all aspects of production including scriptwriting, design, development, voiceover, and character animation.
Video and Motion Graphics
Help Pearson inform their sales reps about the GO! Series.
The Pearson GO! Application was built for the Pearson Education sales force to present video content associated with the GO! textbook series to instructors. This application takes advantage of a video streaming system but also gives users the option to download the videos to their device.
Programming
Design
Video and Motion Graphics
Develop a "choose your own adventure" style learning experience via a simulation platform.
Pearson used ATM’s extensive simulation expertise for many sophisticated e-learning simulations across a variety of educational disciplines. Linear and branching simulations establish a scenario via text, audio, video, and visuals, guiding users to decision points. Branching simulations take the interaction even further, with the users’ decisions affecting scoring and changing the path of the story. This “choose your own adventure” approach adds an extra layer of immersion and allows students to see the impact of their choices.
Programming
Design
3D
Video and Motion Graphics
Create a video to celebrate the 25th anniversary of Pearson's Peachpit.
Utilizing illustrated visuals, ATM produced videos promoting Peachpit's history, services, and products. The video was prominently displayed on their 25th anniversary website, Peachpit’s home page, and through their official social media channels.
Video and Motion Graphics
Global medical technology innovator Smith & Nephew asked ATM to develop a series of applications for its sales force. The goal: to encompass all necessary product information into a single, accessible location.
The finished applications include videos, product images, and PDFs that can be emailed directly to potential customers. App usage by sales reps is tracked on a regional and national level and is accessible to executive management through an online portal.
Programming
Design
3D
Develop and modernize the Qwerty Town online keyboarding program to provide a safe, teacher-controlled environment where elementary and middle school students can learn essential keyboarding skills.
ATM took the initial program, brought to life by two educators. Qwerty Town was enhanced to include work on gaming features such as social rewards (QwertyCoins, Medals) and customizable avatars, as well as communication features including Qmail and Chatterbox messaging systems. Utilized in a school environment, QwertyTown gives teachers the power to customize, oversee, and guide their students' experiences in a safe, fun, and meaningful way. The app has been recognized as the 2014 Ed Tech Digest ‘Cool Tool’ Award and eSchool Media’s 2012-2013 Reader’s Choice Award.
Programming
Design
Build a digital continuing medical education course that raises the bar within the healthcare industry.
In order to elevate Med Learning Group’s continuing medical education content, ATM created a series of 3D stereoscopic video lectures on the topics of Gastric Cancer, Non-Small Cell Lung Cancer, and Multiple Myeloma. Each course utilizes 3D visuals and features the leading oncologists in the industry to illustrate how certain drug interactions affect cancer, accompanied by an online test for students to take pre and post viewing. The entire series was produced in-house at All Things Media including filming, programming, animation, post-production, and banner ad designs. The courses are currently used by healthcare practitioners nationwide.
Programming
Design
3D
Video and Motion Graphics
Create an interactive digital application to augment McGraw-Hill Education's national Reading Wonders program.
ATM worked closely with McGraw-Hill Education to create Reading Wonders, an iPad application that targets students reading at the K-2 or 3-6 grade level. Reading Wonders was the first app created exclusively for the Common Core standards for Reading and Language Arts. Available in English and Spanish, the application contains three unique game types to keep students engaged. The dynamic retrieval of content from a larger internal database keeps content fresh and relevant. Reading Wonders teaches to the lowest reading level using voiceover and imagery, while also containing advanced grammar tutorials within interactive games for more advanced readers. To date, the Grammar & Word Wonderland apps have been downloaded over 500,000 times.
Programming
Design
3D
This very well known educational brand was looking to extend its presence into educational video entertainment.
Three DVD’s were created focusing on the topics of education fundamentals, animals, and transportation. These projects were later extended into nine activity kits including stories, songs, and music videos to seamlessly deliver a multimedia experience that was both educational and entertaining. Character animation created in Flash, motion graphics, live action, and visual effects were all utilized to create this immersive educational program.
Video and Motion Graphics